#V_Sim resources file v3.0 #==================== #WARNING: this file format is DIFFERENT from that for #standard v_sim version <= 2.x #Line beginning with a # are not parsed. #The only "useful" lines must have the following contents #several two or more lines patterns: #resource_name: #values separeted by blank characters #The following resource names are valid : # opengl_theta_phi_omega # opengl_xs_ys # opengl_gross # opengl_d_red # atomic_radius_shape # spin_resources # material # element_is_rendered # element_color # element_properties # pairs_are_on # pair_data # pair_link # pairs_favoriteMethod # pairWire_width # pairWire_pairWidth # pairWire_linkWidth # cylinder_colorType # pairCylinder_radius # pairCylinder_pairRadius # pairCylinder_linkRadius # fog_is_on # fog_color_is_specific # fog_specific_color # fog_start_end # backgroundColor_color # box_is_on # box_color # box_line_width # axes_are_on # axes_color # axes_line_width # scales_are_on # scales_color # scales_line_width # scale_definition # isosurface_property # isosurfaces_drawIntra # isosurface_color # isosurface_properties # 2 real values (degrees) for user orientation with respect to sample opengl_theta_phi_omega: 60.100 -65.600 0.000 # 2 real values for image position with respect to [0.0, 1.0]x[0.0, 1.0] window opengl_xs_ys: 0.500 0.500 # gross factor (must be real > 0.0) opengl_gross: 1.000 # reduced perspective distance (must be real > 1.0) opengl_d_red: 5.000 # The radius of the element and its shape, a real > 0. & [Sphere Cube Elipsoid Point] atomic_radius_shape: Si 1.175 Sphere atomic_radius_shape: Al 1.430 Sphere atomic_radius_shape: Ag 1.430 Sphere atomic_radius_shape: Au 1.437 Sphere atomic_radius_shape: Ge 1.225 Sphere atomic_radius_shape: O 1.350 Sphere atomic_radius_shape: C 0.600 Sphere atomic_radius_shape: Cd 1.490 Sphere atomic_radius_shape: Pd 1.375 Sphere atomic_radius_shape: Te 1.430 Sphere atomic_radius_shape: Co 1.250 Sphere atomic_radius_shape: Fe 1.240 Sphere atomic_radius_shape: Cu 1.250 Sphere atomic_radius_shape: H 0.500 Sphere atomic_radius_shape: Ni 1.243 Sphere atomic_radius_shape: Pt 1.385 Sphere # Global or element resource for rendering spin module spin_resources: spin_global_color_cone 0.000000 0.000000 spin_resources: spin_global_color_wheel 0.000000 spin_resources: spin_global_hiding_mode never spin_resources: spin_global_atomic 0 spin_resources: spin_global_modulus 0 # Codes the main color in RedGreenBlueAlpha formatand the light effects on material, nine floats between 0. and 1. element_color: Si 0.000 1.000 0.200 1.000 0.20 0.54 0.69 0.50 0.20 element_color: Al 0.600 0.600 1.000 1.000 0.25 0.80 0.50 0.70 0.00 element_color: Ag 1.000 1.000 1.000 1.000 0.20 0.60 0.50 1.00 0.00 element_color: Au 1.000 0.750 0.040 1.000 0.54 0.54 0.16 0.52 0.00 element_color: Ge 0.000 1.000 0.800 1.000 0.20 0.54 0.69 0.50 0.20 element_color: O 1.000 0.200 0.200 1.000 0.60 0.60 0.00 0.00 0.00 element_color: C 0.300 0.300 0.300 1.000 0.20 0.54 0.69 0.50 0.20 element_color: Cd 0.000 0.800 1.000 1.000 0.50 0.00 0.12 0.50 0.20 element_color: Pd 1.000 1.000 0.800 1.000 0.50 0.00 0.12 0.50 0.20 element_color: Te 0.900 0.400 0.100 1.000 0.20 0.54 0.69 0.50 0.20 element_color: Co 1.000 0.500 0.800 1.000 0.50 0.00 0.12 0.50 0.20 element_color: Fe 1.000 0.500 0.000 1.000 0.50 0.00 0.12 0.50 0.20 element_color: Cu 1.000 0.560 0.340 1.000 0.20 0.70 0.10 0.24 0.15 element_color: H 1.000 1.000 1.000 1.000 0.60 0.60 0.00 0.00 0.00 element_color: Ni 1.000 0.300 0.300 1.000 0.50 0.00 0.12 0.50 0.20 element_color: Pt 1.000 0.800 0.800 1.000 0.50 0.00 0.12 0.50 0.20 # Define some properties ; rendered (0 or 1) masked(0 or 1). element_properties: Si 1 1 element_properties: Al 1 1 element_properties: Ag 1 1 element_properties: Au 1 1 element_properties: Ge 1 1 element_properties: O 1 1 element_properties: C 1 1 element_properties: Cd 1 1 element_properties: Pd 1 1 element_properties: Te 1 1 element_properties: Co 1 1 element_properties: Fe 1 1 element_properties: Cu 1 1 element_properties: H 1 1 element_properties: Ni 1 1 element_properties: Pt 1 1 # Ask the opengl engine to draw pairs between elements ; boolean 0 or 1 pairs_are_on: 0 # Favorite method used to render files ; chain ('Wire pairs', 'Cylinder pairs') pairs_favoriteMethod: Wire pairs # Draw a link between [ele1] [ele2] [0. <= dmin] [0. <= dmax] # [0. <= RGB <= 1.]x3 [bool: drawn] [bool: printLength] pair_link: Ni Ni 0.000 4.100 0.750 0.400 0.200 1 0 pair_link: Si Si 2.200 2.500 0.750 0.400 0.200 1 0 pair_link: Au Ni 0.000 0.000 1.000 0.600 0.200 1 0 pair_link: Au Au 0.000 4.100 1.000 0.600 0.200 1 0 # This value is the width for all pairs drawn ; 0 < integer < 10 pairWire_width: 2 # Widths detail for each drawn link ; 0 < integer < 10 # It chooses the colors of the cylinders according differents criterion ; 0 <= integer < 2 cylinder_colorType: 0 # This value is the default radius of the pairs drawn as cylinders ; 0 < real < 10 pairCylinder_radius: 0.150000 # This value is the radius for specific pairs drawn as cylinders ; element1 elemen2 0 < real < 10 # Control if the fog is used ; boolean (0 or 1) fog_is_on: 1 # Control if the fog uses a specific color ; boolean (0 or 1) fog_color_is_specific: 0 # Define the color of the fog ; four floating point values (0. <= v <= 1.) fog_specific_color: 0.000 0.000 0.000 0.000 # Define the position of the fog ; two floating point values (0. <= v <= 1.) fog_start_end: 0.300 0.700 # Set the background of the background ; four floating point values (0. <= v <= 1.) backgroundColor_color: 0.538 0.667 0.699 1.000 # Control if a box a drawn around the rendering area ; boolean (0 or 1) box_is_on: 1 # Define the color of the box ; three floating point values (0. <= v <= 1.) box_color: 0.823 0.984 0.849 # Define the width of the lines of the box ; one floating point values (1. <= v <= 10.) box_line_width: 2 # Control if the axes are drawn ; boolean (0 or 1) axes_are_on: 1 # Define the color of the axes ; three floating point values (0. <= v <= 1.) axes_color: 0.823 0.884 0.849 # Define the width of the lines of the axes ; one floating point values (1. <= v <= 10.) axes_line_width: 1 # Control if scales are drawn ; boolean (0 or 1) scales_are_on: 0 # Define the color of all scales ; three floating point values (0. <= v <= 1.) scales_color: 0.000 0.000 0.000 # Define the width of the lines of all scales ; one floating point values (1. <= v <= 10.) scales_line_width: 1 # Define the position, the direction, the length and the legend of a scale ; position[3] direction[3] length legend scale_definition: 0 0 0 1 0 0 5 Longueur : 5.00 # Choose if the interior is drawn in color inverse ; a boolean (0 or 1) isosurfaces_drawIntra: 0 # Define the colour of one surface ; 4 floats (RGBA) 5 floats (material) # Define some surface properties ; rendered (0 or 1) sensitive to planes (0 or 1)